![]() ![]() ] - big creature that can be cast out of the graveyard, gains life and draws cards ] - Stops tutoring, mills yourself and is graveyard hate for all of your opponents ] - Counts as a creature when milled and can be reanimated, personally one of my favorite cards in my deck ] - I'd switch this out for ] as it doesn't give your opponent a land and counts as a creature when it's milled.Ĭards that I think would be worth finding a spot for: ] & ] - Both are a little slow and don't really have great payoff ] - You already have ] and ], so the artifact that you can't reanimate feels too redundant to me. There were a couple cards that I think you could take out: I personally don't play any of the Zombie synergy cards like ], but that more because I wanted my deck to be reanimator over Zombies. I looked though your list and it seems pretty good. I'll drop $5 on a few good cards, but I'd prefer to keep it in the $1 to $3 range.Hi, Ive had a Sidisi deck since she was released in Khans, and it is my favorite deck to play. (Also, for what it's worth, I'm a tabletop Magic player and I usually build decks on a budget. I'd really appreciate any opinion anyone has on this. How many regular mill cards? How many cards for graveyard return, like Noxious Revival? Graveyard removal? I don't even know where to even start, let alone what cards to look at. Like, how many self-mill cards, like Grisly Salvage do I build into it. ![]() Then, after dropping a Lich Lord of Unx, or maybe an Undead Alchemist with an Altar of the Brood, I could turn the mill around.įor now, though, my biggest problem is balance. In a perfect game, the deck would start by self-milling - sifting through my deck and pumping out tokens. I'm exploring a zombie-tribal mill deck built around Sidisi, Brood Tyrant. ![]()
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